3/10/09

A smashing good time

Our latest project is one of exploration and survival in what is actually quite the forgiving environment. I will and can say that the premise alone is interesting enough to warrant it's development and production through to product. The game will be simple, zany and most importantly fun. (hopefully, or, that is the plan)

Status Report:
  • Core Engine - 65%
  • Graphics - 75%
  • Audio - 20%
  • Area Design - 10%
  • Testing + Polish - 0%

Thanks.

3/5/09

Game development is not unlike walking initially.

For each step forward; it seems, there are two steps back. Oh the bugs; the bugs!
So many of my bugs now are graphical errors - and in a project like this, there is no room for errors of this sort. They are; however, relativity easy to work out and present no real problem. (momentary setbacks)

Bugs aside, the core engine for mystery game is taking to being polished quite nicely. Having re-directed all of my energy into completing this project; I'm hoping i'll get it completed before I loose my sanity. (I see that there is no real point to this post so how about another small detail about the game?)

Mystery Game has been an idea in my head for several years, and we've been kicking around the idea to produce it for about two years. Not only that but my artist had some of the original land-scape pieces done over a year ago. So I'm guessing it's about time we got to work on it.

Hmm,
Thanks.

3/4/09

An eye for trees.

Game And/Or: The development there-of.

So we are hard at work on our first great work; and after a few false starts, it looks as though my vision is slowly (well, swiftly actually) coming to fruition. It was originally slated to be a re-make of a game I designed some 8 - 10 years ago for DOS. I've decided; instead, it will be a direct sequel. Such things usually make sense, and secondly, I want to take advantage of the power and capabilities computing devices afford us developers these days.

In keeping with the theme of slowly releasing tid-bits of glorious information about this game:

Mystery Game (not really the title, of course) will be an adventure/labour in storytelling for me. I have a grand vision for what is to take place between the player, the character, and the world surrounding that character. Weather or not I can supply everyone with an accurate depiction of this vision, remains to be seen. (pun?)

I'm quite large on the exploratory games (in the event you haven't come to know this yet), and this my first large release should exemplify that notion quite well. I'm working in tandem along side my artist to realize a world where each moment should be both interesting and vivid. Honestly; I am more concerned with the ambiance of this world than of tired game-play mechanics and genre labels. I think it'll be interesting to see how this turns out.

[Edit] Ah, and I should point out that only posts with mystery game in the tag are relevant to the current project...

If anyone is wondering about the status of either Egg or HooChoo.. they both still exist; but are taking a back seat. I need more time to consider how I wish them to turn out; and in all likely hood, will be giving one or both away for free when it comes to that.

Thanks.

3/2/09

A Punishing Read; See: The Future

Well my team is finally hard at work on the game we should've been working on all along. Though I can tell you very little about it at this stage (alpha), suffice it to say; it will be an odd-ball adventure.

I am also going to use this particular post to announce two details about this mystery title.
  • It will be episodic; so if you despise this growing trend in the entertainment industry, I will ask that you take each epsiode at face value. Simply pretend that each is a complete game in it's own right. That's how we are approaching the design of each.
  • It will (for now, anyway) be a mac exclusive. Until we can judge the feed-back and profit, this game will reside in the mac only realm. If we are even modestly successful and there is demand, we will undoubtedly port it to windows.
Having divulged more than I had hoped to I shall now retire for the night.

Thanks.