Bernhard Schulenburg poses a very interesting question in his blog, concerning the nature of feeling at home in a game. (Either in a specific area or generally speaking) I think it's an interesting question and so responded as such:"
I believe in some respects; it's more the new and strange aspect than the cozy that generates the strong feeling of home you seek. I think in most of the common cases, home is the base around which you (anyone reading this) gained understanding of world. So were I looking to evoke a feeling of home (or homeliness) within a game, I would stress learning new concepts in a singular location; as well as keeping that area safe from any harm you might find around the game world."
Not sure if this is the best answer I could've come up with; but at the moment I'm pressed for time. You should think about it and share your ideas with him.
Good stuff!
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